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Credit: Bungie/Activision

So much for Bungie trying to garner the good will of the community.

In yet another fumble for Bungie and Activision, the recently released&nbsp;Curse of Osiris&nbsp;DLC locks players who haven’t purchased the new content out of some of the game’s basic activities.

Prior to&nbsp;the DLC’s release these activities were available for everyone; post-launch the new level cap means players without the mini-expansion are left out in the cold.

The ‘Prestige’ versions of the Leviathan Raid and Nightfall Strike were previously available to all players, but now that the light level cap has been raised for the DLC, only Osiris-purchasers can access this content. While&nbsp;anyone can still play the normal versions of the raid and strike,&nbsp;vanilla players are locked out versions they could access&nbsp;mere days ago. This also means that any vanilla player who hasn’t completed these won’t be able to unlock the associated PS4 Trophy or Xbox Live Achievement, ruling out a Platinum trophy for the game (unless you buy the expansion/season pass.) The Heroic Strike playlist is also locked behind the expansion—at least for now.

Meanwhile, critics and gamers haven’t exactly been singing the Osiris DLC’s praises. By all accounts it’s too small and fairly lackluster in spite of some quality of life improvements (though most of those land next week.) I’ve enjoyed aspects of the DLC, but it feels pretty half-baked. I found myself bored fairly quickly in the campaign and switched over to PvP where I found myself annoyed that the first few maps&nbsp;that came up in the Crucible playlist ended up being vanilla maps, so I wasn’t even able to try out the new Osiris maps on my first go. The campaign is fine but even more nonsensical than usual, and I gave up trying to figure out what all the magic sci-fi mumbo jumbo was supposed to mean almost instantly. More than anything, I just have a very hard time caring about any of the new content.

That vanilla players are being locked out of base game content (even just a sliver of that content) only makes matters worse.

So much for using the first expansion to engender more good will between the community and the developers. More than anything,&nbsp;Curse of Osiris&nbsp;represents a missed opportunity.

I just want to know, when did Bungie change? When did the beloved developer of&nbsp;Halo&nbsp;start churning out DLC that’s this repetitive and uninspired? When did they start locking out paying customers from content they already owned just because they didn’t pay even more?

It’s all quite mystifying, to be honest. There’s just no reason to handle all of this so poorly, especially when both Bungie and Activision are industry veterans. Not to mention the fact that this is&nbsp;Destiny 2,&nbsp;a sequel, which ought to be able to avoid these shenanigans and mishaps from the get-go.

Hopefully next week’s updates will be a light in the darkness. For now, though, judging by the mood of the community on forums and social media,&nbsp;Destiny 2&nbsp;could really use another&nbsp;Star Wars: Battlefront 2&nbsp;sized distraction at this point.

Read More: Curse Of Osiris Reveals One Of Destiny 2’s Biggest Shortcomings

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Credit: Bungie/Activision

So much for Bungie trying to garner the good will of the community.

In yet another fumble for Bungie and Activision, the recently released Curse of Osiris DLC locks players who haven’t purchased the new content out of some of the game’s basic activities.

Prior to the DLC’s release these activities were available for everyone; post-launch the new level cap means players without the mini-expansion are left out in the cold.

The ‘Prestige’ versions of the Leviathan Raid and Nightfall Strike were previously available to all players, but now that the light level cap has been raised for the DLC, only Osiris-purchasers can access this content. While anyone can still play the normal versions of the raid and strike, vanilla players are locked out versions they could access mere days ago. This also means that any vanilla player who hasn’t completed these won’t be able to unlock the associated PS4 Trophy or Xbox Live Achievement, ruling out a Platinum trophy for the game (unless you buy the expansion/season pass.) The Heroic Strike playlist is also locked behind the expansion—at least for now.

Meanwhile, critics and gamers haven’t exactly been singing the Osiris DLC’s praises. By all accounts it’s too small and fairly lackluster in spite of some quality of life improvements (though most of those land next week.) I’ve enjoyed aspects of the DLC, but it feels pretty half-baked. I found myself bored fairly quickly in the campaign and switched over to PvP where I found myself annoyed that the first few maps that came up in the Crucible playlist ended up being vanilla maps, so I wasn’t even able to try out the new Osiris maps on my first go. The campaign is fine but even more nonsensical than usual, and I gave up trying to figure out what all the magic sci-fi mumbo jumbo was supposed to mean almost instantly. More than anything, I just have a very hard time caring about any of the new content.

That vanilla players are being locked out of base game content (even just a sliver of that content) only makes matters worse.

So much for using the first expansion to engender more good will between the community and the developers. More than anything, Curse of Osiris represents a missed opportunity.

I just want to know, when did Bungie change? When did the beloved developer of Halo start churning out DLC that’s this repetitive and uninspired? When did they start locking out paying customers from content they already owned just because they didn’t pay even more?

It’s all quite mystifying, to be honest. There’s just no reason to handle all of this so poorly, especially when both Bungie and Activision are industry veterans. Not to mention the fact that this is Destiny 2, a sequel, which ought to be able to avoid these shenanigans and mishaps from the get-go.

Hopefully next week’s updates will be a light in the darkness. For now, though, judging by the mood of the community on forums and social media, Destiny 2 could really use another Star Wars: Battlefront 2 sized distraction at this point.

Read More: Curse Of Osiris Reveals One Of Destiny 2’s Biggest Shortcomings

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